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    Home»Ethereum»Serpent upgrades: More Fun Stuff
    Ethereum

    Serpent upgrades: More Fun Stuff

    Team_SimonCryptoBy Team_SimonCryptoMarch 9, 2025No Comments7 Mins Read
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    Over the previous two weeks our main focus has been getting all the shoppers up to date to PoC5 compatibility, and it positively has been an extended street. Among the many adjustments to the VM embody:

    • The brand new init/code mechanism: principally, if you create a contract, the code supplied will execute instantly, after which the return worth of that code might be what turns into the contract’s code. This permits us to have contract initialization code, however nonetheless hold to the identical format of [nonce, price, gas, to, value, data] for each transactions and contract creation, additionally making it simpler to create new contracts by way of forwarding contracts
    • Reordering transaction and contract knowledge: the order is now [nonce, price, gas, to, value, data] in transactions and [gas, to, value, datain, datainsz, dataout, dataoutsz] in messages. Observe that Serpent retains the ship(to, worth, fuel), o = msg(to, worth, fuel, datain, datainsz) and o = msg(to, worth, fuel, datain, datainsz, dataoutsz) parameters.
    • Charge changes: transaction creation now has a payment of 500 fuel, and several other different charges had been up to date.
    • The CODECOPY and CALLDATACOPY opcodes: CODECOPY takes code_index, mem_index, len as arguments, and copies the code from code_index … code_index+len-1 to reminiscence mem_index … mem_index+len-1. These are very helpful when mixed with init/code. There’s additionally now CODESIZE.

    The most important adjustments, nevertheless, have been to the structure surrounding the protocol. On the GUI facet, the C++ and Go shoppers are evolving quickly, and we are going to see extra updates from that facet coming very shortly. When you have been following Ethereum intently, you’ve got possible seen Denny’s Lotto, a full implementation of a lottery, plus GUI, written and executed contained in the C++ shopper. From right here on, the C++ shopper will shift towards being a extra developer-oriented device, whereas the Go shopper will begin to concentrate on being a user-facing utility (or somewhat, meta-application). On the compiler facet, Serpent has undergone various substantial enhancements.

    First, the code. You possibly can peek into the Serpent compiler underneath the hood and it is possible for you to to see all of the functionsaccessible, along with their exact translations into EVM code. For instance, we’ve got:

    72:     [‘access’, 2, 1,
    73:         [”, ”, 32, ‘MUL’, ‘ADD’, ‘MLOAD’]],

    Which means that what entry(x,y) is definitely doing underneath the hood is it’s recursively compiling no matter x and y truly are, after which loading the reminiscence at index x + y * 32; therefore, x is the pointer to the beginning of the array and y is the index. This code construction has been round since PoC4, however now I’ve upgraded the meta-language used to explain translations even additional, in order to incorporate even when, whereas and init/code on this building (earlier than they had been particular circumstances); now, solely set and seq stay as particular circumstances, and if I wished to I may even take away seq by reimplementing it as a rewrite rule.

    The most important adjustments to date have been for PoC5 compatibility. For instance, when you run serpent compile_to_assembly ‘return(msg.knowledge[0]*2)’, you will notice:

    [“begincode0.endcode0“,“DUP“,“MSIZE“,“SWAP“,“MSIZE“,“begincode_0.endcode_0″, “DUP”, “MSIZE”, “SWAP”, “MSIZE”, “begincode0​.endcode0​“,“DUP“,“MSIZE“,“SWAP“,“MSIZE“,“begincode_0″, “CALLDATACOPY”, “RETURN”, “~begincode_0”, “#CODE_BEGIN”, 2, 0, “CALLDATALOAD”, “MUL”, “MSIZE”, “SWAP”, “MSIZE”, “MSTORE”, 32, “SWAP”, “RETURN”, “#CODE_END”, “~endcode_0”]

    The precise code there’s simply:

    [2, 0, “CALLDATALOAD”, “MUL”, “MSIZE”, “SWAP”, “MSIZE”, “MSTORE”, 32, “SWAP”, “RETURN”]

    If you wish to see what’s occurring right here, suppose {that a} message is coming in with its first datum being 5. We thus have:

    2 -> Stack: [2]
    0 -> Stack: [2, 0]
    CALLDATALOAD -> Stack: [2,5]
    MUL -> Stack: [10]
    MSIZE -> Stack: [10, 0]
    SWAP -> Stack: [0, 10]
    MSIZE -> Stack: [0, 10, 0]
    MSTORE -> Stack: [0], Reminiscence: [0, 0, 0 … 10]
    32 -> Stack: [0, 32], Reminiscence: [0, 0, 0 … 10]
    SWAP -> Stack: [32, 0], Reminiscence: [0, 0, 0 … 10]
    RETURN

    The final RETURN returns the 32 reminiscence bytes ranging from 0, or [0, 0, 0 … 10], or the quantity 10.

    Now, let’s analyze the wrapper code.

    [“begincode0.endcode0“,“DUP“,“MSIZE“,“SWAP“,“MSIZE“,“begincode_0.endcode_0″, “DUP”, “MSIZE”, “SWAP”, “MSIZE”, “begincode0​.endcode0​“,“DUP“,“MSIZE“,“SWAP“,“MSIZE“,“begincode_0″, “CALLDATACOPY”, “RETURN”, “~begincode_0”, “#CODE_BEGIN”, ….. , “#CODE_END”, “~endcode_0”]

    I elided the internal code defined above to make issues clearer. The very first thing we see are two labels, begincode_0 andendcode_0, and the #CODE_BEGIN and #CODE_END guards. The labels mark the start and finish of the internal code, and the guards are there for the later phases of the compiler, which understands that every little thing between the guards ought to be compiled as if it’s a separate program. Now, let’s have a look at the primary components of the code. On this case, we’ve got ~begincode_0 at place 10 and ~endcode_0 at place 24 within the remaining code. begincode0andbegincode_0 and begincode0​andendcode_0 are used to refer to those positions, and $begincode_0.endcode_0 refers back to the size of the interval between them, 14. Now, do not forget that throughout contract initialization the decision knowledge is the code that you simply’re feeding in. Thus, we’ve got:

    14 -> Stack: [14]
    DUP -> Stack: [14, 14]
    MSIZE -> Stack: [14, 14, 0]
    SWAP -> Stack: [14, 0, 14]
    MSIZE -> Stack: [14, 0, 14, 0]
    10 -> Stack: [14, 0, 14, 0, 10]
    CALLDATACOPY -> Stack: [14, 0] Reminiscence: [ … ]
    RETURN

    Discover how the primary half of the code cleverly arrange the stack in order that it will push the internal code into reminiscence indices 0…13, after which instantly return that chunk of reminiscence. Within the remaining compiled code,600e515b525b600a37f26002600035025b525b54602052f2, the internal code sits properly to the appropriate of the initializer code that merely returns it. In additional advanced contracts, initializers may also serve features like setting sure storage slots to values, and even calling or creating different contracts.

    Now, allow us to introduce the newest and most enjoyable characteristic of Serpent: imports. One widespread use case in contract land is that you simply wish to give a contract the flexibility to spawn off new contracts. Downside is, the right way to you set the code for the spawned contracts into the spawner contracts? Earlier than, the one resolution was the uncomfortable strategy of compiling the newer contracts first, after which placing the compiled code into an array. Now, we’ve got a greater resolution: import.

    Put the next into returnten.se:

    x = create(tx.fuel – 100, 0, import(mul2.se))
    return(msg(x,0,tx.gas-100,[5],1))

    Now, put the next into mul2.se:

    return(msg.knowledge[0]*2)

    Now, when you serpent compile returnten.se and run the contract, you discover that, voila, it returns ten. The rationale why is apparent. The returnten.se contract creates an occasion of the mul2.se contract, after which calls it with the worth 5. mul2.se, because the title suggests, is a doubler, and so it returns 5*2 = 10. Observe that import isn’t a perform in the usual sense; x = import(‘123.se’) will fail, and import solely works within the very particular context of create.

    Now, suppose you might be making a 1000-line monster contract and wish to cut up it up into information. To try this, we use inset. Intoouter.se, put:

    if msg.knowledge[0] == 1:
    inset(internal.se)

    And into internal.se, put:

    return(3)

    Operating serpent compile outer.se provides you a pleasant piece of compiled code that returns 3 if the msg.knowledge[0] argument is the same as one. And that’s all there’s to it.

    Upcoming updates to Serpent embody:

    • An enchancment of this mechanism so it doesn’t load the internal code twice when you attempt to use import twice with the identical filename
    • String literals
    • Area and code-efficiency enhancements for array literals
    • A debugging decorator (ie. a compiling perform which tells you what traces of Serpent correspond to what bytes of compiled code)

    Within the brief time period, although, my very own effort will concentrate on bugfixes, a cross-client take a look at suite, and continued work on ethereumjs-lib.



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